Use the numbers

Football data explained: what should you actually do with it?

Independent researchUK-focusedUpdated 31 October 2026

A dashboard is not a verdict on a player. The useful comparison is usually the same player over time, in similar roles and match formats, with context around the numbers.

What each number means

Top speed

Useful for: tracking an individual's speed trend.

One peak can be noisy. Position, pitch size, opposition, growth and whether the player had space to sprint all matter.

Action: look for a trend across several comparable sessions before changing training.

Total distance

Useful for: workload context.

More distance does not automatically mean a better performance. Tactical role and game state can dominate the number.

Action: compare like-for-like matches and positions.

High-speed running & sprints

Useful for: understanding demanding running exposure.

Definitions and thresholds can differ between products, so cross-device comparisons can mislead.

Action: keep the same device and thresholds when tracking progress.

Touches / left-right foot

Useful for: technical practice goals.

Boot sensors can show a pattern a GPS vest cannot, but quantity still does not measure decision quality.

Action: set a specific practice goal, then compare the same player's pattern after several weeks.

For children: progress, not ranking

Growth, age, pitch format and position can change physical numbers substantially. Avoid turning speed or distance into a team league table. Use data to support curiosity and development, not to label a child.

See what trackers measure →